 |

Euchre - Euchre is played differently from region to region and even within regions. There is a whole set of dealing, playing and scoring variations. Check several versions, some of them entirely free!
|
|
|
Euchre
|
|
 |
 |
 |

|
Euchre rules: this is a trick-taking card game, most commonly played with four people in two partnerships with a deck of 24 standard playing cards. It is closely related to the French game Écarté.
|
Euchre Rules
Conventional Euchre is a four-player trump game, wherein the players are paired to form two partnerships.
Euchre uses a deck of 24 standard playing cards consisting of A, K, Q, J, 10, and 9 of each of the four suits.
|
|
|
Euchre Rules
|
The trump suit has 8 cards ranking from highest to lowest:
- Benny, or Best Bower (the joker or two of spades)
- Right Bower (jack of the trump suit)
- Left Bower (the other jack of the same colour as the trump suit)
- Ace
- King
- Queen
- Ten
- Nine
Dealing Euchre Rules
Using the Euchre deck, one player will distribute the cards, one at a time, face up in front of each player. The player
dealt the first jack becomes the dealer for the first hand. In subsequent hands, the deal is rotated clockwise. Out of
courtesy, the dealer should offer a cut to the player on his right after shuffling and immediately before dealing.
Each player is dealt five cards in clockwise order, usually in groups of two or three cards each. The dealer may
alternate, first giving two cards to the player to his left, three cards to his partner, two cards to the player
on his right and three cards to himself. The dealer then repeats, this time giving three cards to the player on his
left, two cards to his partner and so on, to give each player the requisite five cards. Dealing in groups of five and
zero or one by one is not allowed.
|
|
|
How to Play Euchre
|
Playing Euchre Rules and Making Trump
The play begins with the player to the dealer's left leading to the first trick.
If one player is playing alone, the person to that player's left leads first. If two players are playing alone, the
defender leads.
In Euchre, naming trump is sometimes referred to as "making," "calling," or "declaring trump". When naming a suit, a
player asserts that his partnership intends to win at least three of the five tricks in the hand. First each player
in turn, beginning with the player to the dealer's left, has the option of accepting up-card's suit as the trump suit or
passing. If either of the dealer's opponents order it up or if dealer decides to take it up, the suit of the up-card becomes
trump; the dealer adds the up-card to his hand and discards a card face-down.
|
 |
 |
 |

|
Euchre rules and several versions of Euchre card games, available to download or play online.
|
|
|
The most relevant links we could find, placed here free
|
|
Free Downloads Center
- Euchre card games downloads. www.freedownloadscenter.com
Wikipedia
- Euchre rules: dealing, playing, scoring and some variations. en.wikipedia.org
Pagat
- Rules of Euchre card game, British and North America variations, other kinds of Euchre games, dealing, making trumps, playing, strategies, links to Euchre card games online, and more Euchre rules. www.pagat.com
|
|
|
Internet Euchre
|
Each player in clockwise order must follow suit by playing a card of the same suit as the card
led if possible. A player who cannot follow suit may play any card. Remember that, for purposes of following suit,
'Benny' and the 'Left Bower' are considered to belong to the trump suit and not to any other suit.
If all four players pass, the up-card is turned face-down, and there is a second round in which players have the option
to make any suit trump, other than the suit of the up-card. Again the player to dealer's left speaks first, if he
passes the second may name a suit or pass, and so on. If all four players pass a second time the cards are thrown in and
the next player deals.
The trick is won by whoever played the highest card of the suit led, unless a trump was played in which case the highest
trump wins. The winner of each trick leads to the next one.
|
|
|
Euchre Tournament
|
Scoring Euchre Rules
The first team to score 5 (sometimes 7, 10 or 11) points wins the game (sometimes called a round). While score can be
kept by using a tally sheet, most Euchre players traditionally use the unused 6 and 4 cards, or unused pairs of 5 cards
for one member of each partnership to keep score. e.g.
A chart with the points the winning team receives can be found here.
British, Australia, New Zealand Euchre Rules
A pack of 25 cards is used with the already mentioned cards, plus a joker. If your pack of cards has no joker, the
two of spades can be used as a substitute.
In Cornwall, England, a 6-player version is played between two teams of three, sitting alternately. Either adds the
sevens and eights to the pack, making 33 cards (8 and 7 are then the lowest cards), or
play with a double 25 card pack.
The game is normally played to 11 points.
North America Variations of Euchre Rules
In the USA any player, including the dealer's partner, is allowed to order up the up-card and play with a partner. The
target score is 10 points.
In Canada Euchre rules, it is not usual for the cards to be cut before dealing, and in many groups the cards are dealt one at a
time, rather than in twos and threes.
|
 |